About This Game Until I Have You, is a story-driven, fast-paced, retro-aesthetic platformer, engulfed in a Cyberpunk setting.Driving you to the edge of your seat as you run n' gun through enemies, the game recounts a thrilling story of regret, love and corruption, in a city that’s gone haywire and just doesn't give a damn.This is the story of the ARTIST, a talented assassin, who has worked many dirty jobs in a long and successful career. Finally heeding the pleadings of his wife, he has decided it's time to quit this ugly business and live a simple and peaceful life. However the ARTIST’s clients know he is irreplaceable, and are unwilling to allow the craftsman to hangup his tool belt. They send him this message by kidnapping his wife, Emily, and make it clear, retirement is not an option! The ARTIST is determined to get his wife back, and prepares himself for one last assignment. He understands to be successful he needs to go all out, and he procures a rare exoskeleton suit. Although this provides him with additional powers, it also can cause hallucinations and affect his judgment. If you could save someone, how much of yourself would you be willing to sacrifice?Features: 12 Chapters of immersive story-telling Beautifully pixelated environments Fast paced action Over 60 unique Enemies and 12 Boss Fights. Rich and Diverse Settings (both in gameplay mechanisms and visuals) Fully Voiced Dialogues Gritty Cyberpunk Atmosphere Keyboard & Controller Support 7aa9394dea Title: Until I Have YouGenre: IndieDeveloper:Wormwood StudiosPublisher:Digital TribeRelease Date: 4 Apr, 2016 Until I Have You Download 13gb Until I Have You is a game where you play as the elusive Shadman, wherein you must save your fiancée from the clients you previously worked with. But seriously, I got this on sale and it was pretty good for less than a dollar. I wouldn't really recommend full price as some parts of the game are unpolished (My chief complaint being the lack of a game speed setting, freezing at checkpoints and at the start of levels, and not being able to change the resolution.)Other than that, the game is excellent for the price I got it at; Perhaps you'll find it worth the full price?64/100. So there are a LOT of these kind of "Go fast, jump precise, get everything perfect for a high score" games out there, but Until I Have You fixed the issues I usually have with these types of games that make them unbearable to me.1. Fast and easy reloads- Even getting opening the menu and selsecting "Restart level" down to muscle memory is still not as convenient as having a button combo *right on the controller* that automatically resets the level. SUCH a time and effort-saver!2. Concessions to humans- Some of us want to juust beat the game without memorizing every single millisecond of movement and placements, and for that Until I Have You generously gives us the second win mechanic, which allows basically a do-over of any failed jump, though be warned if you take off from an unsafe space, say a flame jet you jump off of when it's inactive, you might second-wind back into it when it's on and wind up dead instantly!3. Actually compelling story- I'm a little more than a third of the way through the game, and I'm really, REALLY interested in seeing whateer comes next. Between the cinematics, the projections in the apartment, the newscasts, I am unsure what's going on in the *best* kind of way and can't wait to press on through the levels to see what else is in store. :DSo there you have it, the three big reasons why this is one of the very, very few "Speedrun-bait" games I've ever played and liked enough to buy.. Love this game. Great atmosphere, fast and challenging platforming, surprisingly great voice acting, amazing soundtrack, and a story that makes you want to keep playing to see what happens. It's been a long time since I sat down and felt compelled to play a game for several hours straight like I did with this one. Yes, this game has some tough and tight platforming but this is why you are given certain abilities and mechanics, it's just a matter of applying them. If you don't mind a bit of challenge and love atmospheric games I highly recommend this.. I picked up this game because I dearly love all things cyberpunk. I'll keep it short and simple.Pros:-Okay story-Decent music-Decent aestheticsCons:-Controls are awful (with the mouse, gamepad was better)-Some levels are poorly designed with very tight tolerances (low margin of error). A particular subway level comes to mind.I got it on sale but it still didn't seem worth it sadly.. Edit: Most of my gameplay time was spent outside Steam, as I was lucky enough to be able to help test this title. If you have any doubts about the validity of my review feel free to PM me.Good, solid and fair gameplay. Controls are crisp and accurate (played on Xbox One controller) and completing a stage feels quite rewarding.I spent around 20+ hours on the first walkthrough of the game. I kept going back because it just pushes you to play better and find shortcuts. You'll die alot. You'll like it. You'll find it fair.. So lets review until i have you. Before i get into that, I have been speaking with the developer of issues I had with the game and pitched ideas of that could help maintain flow of the game. Those ideas are not important to the review but i think the backstory for that with the recent updates that fixed my issues with the game I would re examine the game. I will go over things in a pro/ con style and ending with my conclusion.pro: Amazing story. The story is very interesting when you go back to your apartment and watch these memory shows that has key plot points in the past of our main character. Some of which are kinda sad to see the struggle that the couple face when the main character is always doing crime. While he is out she fills this jar labeled your never here with coins. That hits you hard. Other than that in the game you see how as the game continues how the main character's perception of reality is messed up and you see the world as he sees in the in the level design. Bloody with zombies or monsters. The music is awsome. Whats crazy about the music is how it sets up the scenery. To further be more awsome the soundtrack is free so no worries about paying the equivalent of the game to buy the soundtrack. My personal favorite song would definently be Electric Ghost, it is the song played in the apartment. It is a very slow sad song which goes so well with the underlining tone of the character and fits some of the memory projector moments. Great combat. The combat is pretty much small scaled to the platforming but is worth mentioning. You do encounter an array of enemies from thugs, cops, zombies, cathulu monsters, and more. The weapons the player uses are unique and useful agains some fights better than others. The platforming is pretty on point. The use of a variable jump, for those who do not know what that is...its pretty much when you press the jump button you jump but the longer you hold it the higher the jump is. No you can not simply just fly over the entire map to the end because there is a jump height cap. Once you hit that cap, that is when the character will descend. Other than that the use of other neat tools help with platforming but since i wont do any spoilers, the slow mo ability. This ability will slow down time to help with those tricky jumps or help take care of a group of enemies. Each chapter is unique. Sure sure each chapter is stared in a different location but it also adds new mechanics that are used in that chapter and for that chapter alone. So you have 12 chapters in the game and that introduces 12 new game mechanics that is cohesive to the level stye.Con: Some levels seem to have odd design choices such as chapter 3 which is a constant rush level where you pretty much run chasing some female who is your target. The other is chapter 8 which is a stealth mission, you dont need to stealth it but the game has had no stealth prior to this level so it feels kinda shoe horned in for the sake of unique mechanic. Both chapters are not bad but their design choices are just odd since they do not capture what made all other levels so good. The mix between combat and platforming at the players pace.Conclusion: I really did enjoy the game. I enjoyed sharing my two cents to help the game grow. There is not any more i can say about the game besides the story is very unique. I kinda feel a vibe of john wick when thinking of the plot that i have enxperienced. Other than story and the awsome music, the platforming is nothing short than a trip. With how the player has more control over their jump, i fall to my death less if i over shoot my jump. The slow mo does not punish the player for using it by lowering their hysteria by too much. No one likes a mechanic that is very useful in the later portion of the game be more harm than good. Gladly with the recent update i can happily reccomend the game to anyone intersted in the game or just those gamers that enjoy a good platformer.. I left a review here last based on the initial response i had with this game, which was based on the control scheme you begin with in the tutorial. under the inlfuence that you have a choice between keyboard and mouse vs joystick, i assumed already that having a controller was obviously going to be ideal. not having a controller, i opted for the keyboard and mouse set up. again my first impression was based on the movement and so on which was used by the mouse, and it initially turned me off completely. however the developer explained to me that the keyboard could be used on its own, which greatly improved the overall gameplay. with that being said, it's obvious this game, like all side scrollers, should be played with a controller.from the start, the game's visuals are fantastic. as an indie game you can expect indie-level voice acting and dialog, which isn't necessarily bad. it lets you know that someone worked on this game as an outlet for their creativity and something to share, and that should always be appreciated. the world is cyberpunk, there's no denying it. and for cyberpunks like me and others like me, we tend to get pretty fickle on what is and isn't cyberpunk. i look forward to trying out the game with controller input, but for now, keyboard layout (not the default one, don't use the mouse unless you're some kind of masochist) will suffice.. Liked the overall atmosphere of cyberpunk tropes but with some body-horror and weird sci-fi ideas sprinkled in. Liked the varied levels, environments. The story was actually really good, but the dialogues/monologues could have been better written. The base mechanic of fast-paced platforming was interesting, appreciated the fact that most enemies can be ignored with well-timed jumps, but there were plenty of messy sections, wonky platform-edges, stupid enemy placement etc. Bosses were fun, all 12 of them with some clean solution to beat them. The progress of levelling up weapons was a really meaningless addition. There were some crashes, some tearing and slow down at certain section, but that's forgivable.
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Until I Have You Download 13gb
Updated: Mar 22, 2020
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